Virtual Kids
I am a massive Nerd.
There is not much about the internets I don’t know.
So bcause of this bias I am hesitant to over hype the potential of the internet to engage kids… I just don’t want to pump resources into developing tools for ministering to kids if they won’t show much fruit.
But we are starting a new pre-teen age group next year and so are developing a log-in website for them (Stole the idea from the Group Publishing Curriculum Grapple).
But this article makes for compelling reading about the potential for online social networks for kids!
Virtual worlds for kids take off
While much media and analyst attention has been paid to the growth in social networking sites, such as MySpace, Facebook and Bebo, the rapid growth in games sites and virtual worlds targeted at younger children has largely slipped beneath the radar.
Yet sites like Webkinz and interactive dressing-up sites aimed primarily at young girls are proving very popular. Cartoon Doll Emporium, for example, aimed at children between six and 16, now has around 3 million visitors a month, while Stardoll, aimed at children aged between seven and 17, claims 8.8 million members.
And Disney is just the latest of the big media groups to get into the pre-teen market. In 2005, Viacom - owner of MTV and Nickelodeon - bought Neopets, an interactive cartoon gaming site that claims to have 143 million Neopet “owners”,for $150m.



We tried Grapple and it didn’t work. The kids could care less about voting, about looking ahead at what they were studying. They come to group, but the whole website thing was a bomb.